3D Game Theory and Techniques

This course provides an introduction to the theory and practice of building video games using the Unity game engine. Over the course of the semester we will explore the cultural role of play and games, critique several video games in depth, and discuss game design principles. We will also put these principles into practice by building a series of basic games! Students will acquire a grasp of the pipeline for contemporary video games, including modeling and texturing 3D assets, scripting the most common forms of interactivity, and creating a user interface. The course does not presume any prior knowledge of the software, and is intended for students across the disciplines that contribute to games: Art, Architecture, Computer Science, English, History, Theatre, and more. Majors in these disciplines also stand to gain from learning about game design and the use of game engines for 3D visualization.

Required Texts

Jesse SchellThe Art of Game Design: A Book of Lenses

Jeff Vandermeer Wonderbook: The Illustrated Guide to Creating Imaginative Fiction

Katie Salen and Eric ZimmermanRules of Play: Game Design Fundamentals

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