“Real” Space vs. “Game” Space: Greyboxing and Level Design

The very existence of Rome’s urban landscape is a history lesson. It is a unique experience to walk its streets. Layers of the past pile on top of each other into an amalgam over two thousand years in the making. Renaissance constructions, built in the midst of medieval structures, have in turn have been repurposed […]

The Turbulent Waters within the Triangle of Story, Gameplay, and History

When we here at Tesseract set out to transform an online Roman Civilization course into a video game, we didn’t do so simply because games are fun; we did so because the medium lends itself to a unique style of pedagogy that engages students in ways unlike standard lecture-based methods…its own kind of language, if […]