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“Real” Space vs. “Game” Space: Greyboxing and Level Design

The very existence of Rome’s urban landscape is a history lesson. It is [...]

By |September 10th, 2015|Design|Comments Off on “Real” Space vs. “Game” Space: Greyboxing and Level Design
  • ulisses-i-syreny

The Turbulent Waters within the Triangle of Story, Gameplay, and History

When we here at Tesseract set out to transform an online Roman Civilization [...]

By |September 1st, 2015|Design|Comments Off on The Turbulent Waters within the Triangle of Story, Gameplay, and History