Super Meat Boy: A better love story than Twilight

Post by Game Design I student Diego Calderon  Jesse Schell explains in his book, “The Art of Game Design”, that there are four essential elements in a game: Mechanics, Story, Aesthetics, and Technology. He refers to these elements as an Elemental Tetrad. Aesthetics are the most visible element of a game. Super Meat Boy may look weird […]

Okami – Culture and Meaning in a Game

Post by Game Design I student Jessica McCully  Okami – developed by Clover Studio and published by Capcom, released on PlayStation 2 in 2006 and the Nintendo Wii in 2008. Years later, it remains one of the most unique and memorable games I have ever played, and ranks highly if not first in my list […]