Flow in Final Fantasy – What do you mean I just played this game for 12 hours straight?
Post by Game Design I student Jessica McCully Anyone who’s gotten into an MMO – really into an MMO – can relate to this experience, time passing by too quickly to be tracked, a sun that rose or set without you noticing, meals skipped without a thought. This experience is so potent and common that it’s […]
Super Meat Boy: A better love story than Twilight
Post by Game Design I student Diego Calderon Jesse Schell explains in his book, “The Art of Game Design”, that there are four essential elements in a game: Mechanics, Story, Aesthetics, and Technology. He refers to these elements as an Elemental Tetrad. Aesthetics are the most visible element of a game. Super Meat Boy may look weird […]
Okami – Culture and Meaning in a Game
Post by Game Design I student Jessica McCully Okami – developed by Clover Studio and published by Capcom, released on PlayStation 2 in 2006 and the Nintendo Wii in 2008. Years later, it remains one of the most unique and memorable games I have ever played, and ranks highly if not first in my list […]