Game Design I

HUMN 3923H

Required textbooks The Art of Game Design Jesse Schell Rules of Play Katie Tekinbas and Eric Zimmerman Wonderbook Jeff Vandermeer

Past student work

Past student work

Concepts and skills taught

  • Introductory game design theory
  • Introduction to the Unity game engine
  • Modeling and texturing simple 3D assets
  • Basic gameplay programming
  • Principles of game narrative
  • Game flow and level design basics
  • Course requirements

  • None

  • This course does not presume any prior knowledge of the software utilized, and is intended for students across the disciplines that contribute to games: Art, Architecture, Computer Science, English, History, Psychology, Theatre, and more.