About Tesseract
The Tesseract Center for Immersive Environments and Game Design
Tesseract is a game development and visualization studio housed at the University of Arkansas and headed by Dr. David Fredrick. Our core mission is the creation of immersive, game-based content for courses and research, with undergraduate and graduate student developers playing an integral part. Through the interdisciplinary, project-based process of game design, Razorbacks teach Razorbacks, both in making the content and in “playing” it as part of course modules or research projects.
The Team
Our team is made up of recent graduates in leadership roles and current student interns. We’re able to teach students valuable skills beyond the classroom and empower them to go out and make a difference wherever they end up.
Leadership
Dr. David Fredrick
Center Director
Brianna Jenkins
Art Director
Nicholas Reynolds
Technical Director
Adam Schoelz
Lead Software Engineer
Senior Interns
Will Loder
Senior Designer
Mika Moore
Senior Environment Artist
Dr. Cindy Roullet
Senior Software Engineer
Liam McMahon
Senior Audio Designer
Theo Mellon
Senior Art Intern
Julio Nolasco
Senior Art and Animation Intern
Junior Interns
Matthew Brooke
Software Engineer
Kelsey Myers
Lab Administrator
Stevie Petet
Artist
Ian Ruiz
Software Engineer
Alexis Tucker
Artist
Jenny Wong
Designer
Rachel McCann
Artist
Ellie Scott
Artist
Tanner Paschal
Designer
Zac Fulmer
Designer and Programmer
Rachel Murray
Spatial Analyst
Claire Campbell
Spatial Analyst
Freelancers
Jeff Payne
Composer
Ryan Key
Audio Engineer
Laura Shatkus
Casting Director
Chloe Hiley
Artist
Alumni
Greg Rogers
Co-Founder at Causeway Studios
Nina Andersen
Ph.D. Student at Florida State University
Haven Brown
Associate Computer Scientist at Air Force Research Laboratory
Hailey Ray Rogers
Account Supervisor at Geometry Global
Lucas Dorrough
Software Engineer at J.B. Hunt Transport
Chris Rogers
Software Engineer at Tata Consultancy Services
Taylor Yust
Gameplay Engineer at Retro Studios
Soohwan Kim
Security Service Engineer at Microsoft
Jessica McCully
Jacob Meisenbacher
Senior Graphic Designer at Creative Promo
Amy Richter
Animation and Visualization Specialist at University of Arkansas Global Campus
Charles Heller
Strategic Initiatives Engineer at CaseStack Cloud Services
Diego Calderon
Assistant Research Programmer at the National Center for Supercomputing
Forrest Follett
Keenan Cole
Generalist Software Engineer at Armature Studios, Austin
Erich Pulfer
George Paulson
Peyton Short
Olivia Degner
Instructor at Japan Exchange and Teaching
Mark Roenfeldt
Nick Wise
Game Design Instructor at Southern Maine University
Cassie Travaille
Programmer Analyst at Walmart Technology
Dylan Craig
Graphic and Web Designer at University of Arkansas Global Campus
Jacob Purcell
Senior Editor at Global Risks Insights
Tyler Johnson
Ph.D. Candidate in Archaeology at the University of Michigan
Cory Kocurek
Digital Media Specialist at Central States Industrial
Chris Moon
Systems Administrator at Google
Matthew Naglak
Ph.D. Candidate in Archaeology at the University of Michigan
Thomas Boyster
Project Architect at Wheeler Kearns Architects
Karl Northfell
Animator at University of Arkansas Global Campus
Joshua Parsley
Software Engineer at Boeing
Colton Phillips
IT S&P Analyst at Conoco-Phillips
Blake Puryear
Project Lead at Engine
Carson Smith
Graphic Designer at Arkansas Repertory Theater
Riley Turben
Software Development Engineer at Amazon
Student Internships
We are always looking for talented students to join our cause. We frequently recruit from the courses we teach in Game Design, but you can also apply by reaching out to us or visiting our lab.
Contact us