
About Tesseract
The Tesseract Center for Immersive Environments and Game Design



Tesseract is a game development and visualization studio housed at the University of Arkansas and headed by Dr. David Fredrick. Our core mission is the creation of immersive, game-based content for courses and research, with undergraduate and graduate student developers playing an integral part. Through the interdisciplinary, project-based process of game design, Razorbacks teach Razorbacks, both in making the content and in “playing” it as part of course modules or research projects.

The Team
Our team is made up of recent graduates in leadership roles and current student interns. We’re able to teach students valuable skills beyond the classroom and empower them to go out and make a difference wherever they end up.
Leadership

Dr. David Fredrick
Center Director

Brianna Jenkins
Art Director

Nicholas Reynolds
Technical Director

Adam Schoelz
Lead Software Engineer
Senior Interns

Will Loder
Senior Designer

Mika Moore
Senior Environment Artist

Dr. Cindy Roullet
Senior Software Engineer

Liam McMahon
Senior Audio Designer

Theo Mellon
Senior Art Intern

Julio Nolasco
Senior Art and Animation Intern
Junior Interns

Matthew Brooke
Software Engineer

Kelsey Myers
Lab Administrator

Stevie Petet
Artist

Ian Ruiz
Software Engineer

Alexis Tucker
Artist

Jenny Wong
Designer

Rachel McCann
Artist

Ellie Scott
Artist

Tanner Paschal
Designer

Zac Fulmer
Designer and Programmer

Rachel Murray
Spatial Analyst

Claire Campbell
Spatial Analyst
Freelancers

Jeff Payne
Composer

Ryan Key
Audio Engineer

Laura Shatkus
Casting Director

Chloe Hiley
Artist
Alumni

Greg Rogers
Co-Founder at Causeway Studios

Nina Andersen
Ph.D. Student at Florida State University

Haven Brown
Associate Computer Scientist at Air Force Research Laboratory

Hailey Ray Rogers
Account Supervisor at Geometry Global

Lucas Dorrough
Software Engineer at J.B. Hunt Transport

Chris Rogers
Software Engineer at Tata Consultancy Services

Taylor Yust
Gameplay Engineer at Retro Studios

Soohwan Kim
Security Service Engineer at Microsoft

Jessica McCully

Jacob Meisenbacher
Senior Graphic Designer at Creative Promo

Amy Richter
Animation and Visualization Specialist at University of Arkansas Global Campus

Charles Heller
Strategic Initiatives Engineer at CaseStack Cloud Services

Diego Calderon
Assistant Research Programmer at the National Center for Supercomputing

Forrest Follett

Keenan Cole
Generalist Software Engineer at Armature Studios, Austin

Erich Pulfer

George Paulson

Peyton Short

Olivia Degner
Instructor at Japan Exchange and Teaching

Mark Roenfeldt

Nick Wise
Game Design Instructor at Southern Maine University

Cassie Travaille
Programmer Analyst at Walmart Technology

Dylan Craig
Graphic and Web Designer at University of Arkansas Global Campus

Jacob Purcell
Senior Editor at Global Risks Insights

Tyler Johnson
Ph.D. Candidate in Archaeology at the University of Michigan

Cory Kocurek
Digital Media Specialist at Central States Industrial

Chris Moon
Systems Administrator at Google

Matthew Naglak
Ph.D. Candidate in Archaeology at the University of Michigan

Thomas Boyster
Project Architect at Wheeler Kearns Architects

Karl Northfell
Animator at University of Arkansas Global Campus

Joshua Parsley
Software Engineer at Boeing

Colton Phillips
IT S&P Analyst at Conoco-Phillips

Blake Puryear
Project Lead at Engine

Carson Smith
Graphic Designer at Arkansas Repertory Theater

Riley Turben
Software Development Engineer at Amazon
Student Internships

We are always looking for talented students to join our cause. We frequently recruit from the courses we teach in Game Design, but you can also apply by reaching out to us or visiting our lab.
Contact us