Hailey Ray • October 17, 2015
Post by Game Design I student Jessica McCully Okami – developed by Clover Studio and published by Capcom, released on PlayStation 2 in 2006 and the Nintendo Wii in 2008. Years later, it remains one of the most unique and memorable games I have ever played, and ranks highly if not first in my list […]
keenan • September 17, 2015
“To bring to life, to inspire.” That’s how the Romans defined their word “animare”, the root from where we get our word for “animation.” That is what animation should do for games. But it’s not so easy. Historically, two factors made it difficult to create good quality animation in games. First, until the present time, […]
Greg Rogers • September 10, 2015
The very existence of Rome’s urban landscape is a history lesson. It is a unique experience to walk its streets. Layers of the past pile on top of each other into an amalgam over two thousand years in the making. Renaissance constructions, built in the midst of medieval structures, have in turn have been repurposed […]
Greg Rogers • September 1, 2015
When we here at Tesseract set out to transform an online Roman Civilization course into a video game, we didn’t do so simply because games are fun; we did so because the medium lends itself to a unique style of pedagogy that engages students in ways unlike standard lecture-based methods…its own kind of language, if […]
Hailey Ray • August 27, 2015
Our success is owed to the driven, creative college students who are the bedrock of Tesseract’s team. The bittersweet result is that after months of chasing deadlines together and pushing the limits of what we can do, these students graduate and go forge a new path in the world. Bentonville native Will Loder, 22, graduated […]
Taylor Yust • August 19, 2015
In my last post I talked about the new combat system for our game about Roman history, Saeculum. However, I left out one of the most important pieces to the puzzle: the player’s entourage. As I discussed last time, the concept of an entourage was an extremely important learning goal, so we made sure to […]
Taylor Yust • August 14, 2015
Rome was a dangerous place. I’m not just talking about Rome’s many wars and conquests or the games at the Colosseum, but the actual city streets of Rome itself. Mob conflicts and political assassinations were not uncommon at the time. In fact, the threat of street violence was so high that an upper-class patron would […]
dfredric • August 12, 2015
With some significant exceptions, serious play has not yet made a serious dent in higher education curricula. It’s worth thinking about why, and also about some interesting implications this holds in the near future for college-level teaching. I returned recently from the Serious Play Conference held in Pittsburgh, July 21-23, hosted on the Carnegie-Mellon campus. […]