Game Design I

HUMN 3923H

Required textbooks The Art of Game Design Jesse Schell Rules of Play Katie Tekinbas and Eric Zimmerman Wonderbook Jeff Vandermeer

Past student work

Past student work

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Concepts and skills taught

  • Introductory game design theory
  • Introduction to the Unity game engine
  • Modeling and texturing simple 3D assets
  • Basic gameplay programming
  • Principles of game narrative
  • Game flow and level design basics
  • Course requirements

  • None

  • This course does not presume any prior knowledge of the software utilized, and is intended for students across the disciplines that contribute to games: Art, Architecture, Computer Science, English, History, Psychology, Theatre, and more.