Game Design II

HUMN 3923H

Required textbooks Rules of Play Katie Tekinbas and Ryan Zimmerman

Past student work

Past student work

Past student work

Concepts and skills taught

  • Agile methodology and Scrum
  • Working on a team
  • Procedural Rhetoric
  • Designing for ethical gameplay and historical empathy
  • Advanced 3D modeling and UV mapping
  • Game programming architecture
  • Course requirements

    Game Design I or equivalent experience