UNITE 2015 Takeaways: Part 2

This is the second and final post covering our key takeaways from Unite 2015. Click here to view the first post. Greg Rogers, Design and Narrative Lead; Perspective Virtual Reality VR is a major buzzword in the game industry right now. Headsets, including the Oculus Rift, HTC Vive, Google Cardboard, and Playstation VR (among others), […]

UNITE 2015 Takeaways with Dr. Fredrick and Taylor Yust

In September, the Tesseract lead developers were able to attend UNITE 2015, the Unity 3D developer conference, in Boston from the 21st to the 24th. As always, there were some really amazing presentations, and a helpful glimpse into the future of Unity for the upcoming year or two. While there were some great sessions, and the bowling-pool […]

Super Meat Boy: A better love story than Twilight

Post by Game Design I student Diego Calderon  Jesse Schell explains in his book, “The Art of Game Design”, that there are four essential elements in a game: Mechanics, Story, Aesthetics, and Technology. He refers to these elements as an Elemental Tetrad. Aesthetics are the most visible element of a game. Super Meat Boy may look weird […]

Okami – Culture and Meaning in a Game

Post by Game Design I student Jessica McCully  Okami – developed by Clover Studio and published by Capcom, released on PlayStation 2 in 2006 and the Nintendo Wii in 2008. Years later, it remains one of the most unique and memorable games I have ever played, and ranks highly if not first in my list […]

Student Profile: Bon Voyage, Will Loder!

Our success is owed to the driven, creative college students who are the bedrock of Tesseract’s team.  The bittersweet result is that after months of chasing deadlines together and pushing the limits of what we can do, these students graduate and go forge a new path in the world. Bentonville native Will Loder, 22, graduated […]