UNITE 2015 Takeaways: Part 2

This is the second and final post covering our key takeaways from Unite 2015. Click here to view the first post. Greg Rogers, Design and Narrative Lead; Perspective Virtual Reality VR is a major buzzword in the game industry right now. Headsets, including the Oculus Rift, HTC Vive, Google Cardboard, and Playstation VR (among others), […]

UNITE 2015 Takeaways with Dr. Fredrick and Taylor Yust

In September, the Tesseract lead developers were able to attend UNITE 2015, the Unity 3D developer conference, in Boston from theĀ 21st to theĀ 24th. As always, there were some really amazing presentations, and a helpful glimpse into the future of Unity for the upcoming year or two. While there were some great sessions, and the bowling-pool […]