Analyzing Armello: A Journey to Overthrow the King

Post by Game Design I student and Character Artist Brianna Jenkins A somewhat recent release, Armello has gained acclaim for having a classic tabletop gaming feel, while [...]

By |November 7th, 2016|Categories: Student Posts|1 Comment
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Gross! Who Put Data in My Scene?!

“Data management” might not be the sexiest term to throw around, but it’s proven to be one of the most important considerations in the development of our [...]

By |February 3rd, 2016|Categories: Code|0 Comments
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Flow in Final Fantasy – What do you mean I just played this game for 12 hours straight?

Post by Game Design I student Jessica McCully  Anyone who’s gotten into an MMO – really into an MMO – can relate to this experience, time passing by too [...]

By |December 29th, 2015|Categories: Student Posts|0 Comments
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UNITE 2015 Takeaways: Part 2

This is the second and final post covering our key takeaways from Unite 2015. Click here to view the first post. Greg Rogers, Design and Narrative Lead; [...]

By |December 4th, 2015|Categories: Uncategorized|Tags: , |0 Comments
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UNITE 2015 Takeaways with Dr. Fredrick and Taylor Yust

In September, the Tesseract lead developers were able to attend UNITE 2015, the Unity 3D developer conference, in Boston from the 21st to the 24th. As always, there were [...]

By |November 18th, 2015|Categories: Uncategorized|Tags: , |0 Comments
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“Mythos Unbound” receives awards in Norway

The Tesseract Studio received top honors at the 9th Annual European Conference for Game Based Learning in Steinkjer, Norway on Oct. 9, 2015. The Studio’s initial release, Mythos [...]

By |November 13th, 2015|Categories: News|0 Comments

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