UNITE 2015 Takeaways: Part 2

This is the second and final post covering our key takeaways from Unite 2015. Click here to view the first post. Greg Rogers, Design and Narrative Lead; Perspective Virtual Reality VR is a major buzzword in the game industry right now. Headsets, including the Oculus Rift, HTC Vive, Google Cardboard, and Playstation VR (among others), […]

UNITE 2015 Takeaways with Dr. Fredrick and Taylor Yust

In September, the Tesseract lead developers were able to attend UNITE 2015, the Unity 3D developer conference, in Boston from the 21st to the 24th. As always, there were some really amazing presentations, and a helpful glimpse into the future of Unity for the upcoming year or two. While there were some great sessions, and the bowling-pool […]

“Mythos Unbound” receives awards in Norway

The Tesseract Studio received top honors at the 9th Annual European Conference for Game Based Learning in Steinkjer, Norway on Oct. 9, 2015. The Studio’s initial release, Mythos Unbound (CLST 2323), tied for first place in the computer-based games category, and received third place in the overall game competition at the conference. The game was developed […]

Student Profile: Bon Voyage, Will Loder!

Our success is owed to the driven, creative college students who are the bedrock of Tesseract’s team.  The bittersweet result is that after months of chasing deadlines together and pushing the limits of what we can do, these students graduate and go forge a new path in the world. Bentonville native Will Loder, 22, graduated […]

Serious Games and Higher Ed

With some significant exceptions, serious play has not yet made a serious dent in higher education curricula.  It’s worth thinking about why, and also about some interesting implications this holds in the near future for college-level teaching. I returned recently from the Serious Play Conference held in Pittsburgh, July 21-23, hosted on the Carnegie-Mellon campus.  […]

Welcome to Tesseract

Welcome to Tesseract Welcome to Tesseract–an academic studio at the University of Arkansas focused on immersive environments and game design. Formed in the auspicious year of 2012, the primary goal of Tesseract is to involve student developers in the process of making “serious” games with a research and/or educational purpose.  Since there is no tried-and-true […]