“There will come a time here in Brooklyn and all over America, when nothing will be of more interest than authentic reminiscences of the past.”
-Walt Whitman

Tesseract is a game development and visualization studio housed at the University of Arkansas and headed by David Fredrick, Associate Professor of Classical Studies in the Department of World Languages, Literatures, and Cultures, and Director of Humanities. The core mission of Tesseract is the creation of immersive/game-based content for courses and research, with undergraduate and graduate student developers playing an integral part. Through the interdisciplinary, project-based process of game design, Razorbacks teach Razorbacks, both in making the content and in “playing” it as part of course modules or research projects.



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UNITE 2015 Takeaways: Part 2

By |December 4th, 2015|Categories: Uncategorized|Tags: , |

This is the second and final post covering our key takeaways from Unite 2015. Click here to view the first post. Greg Rogers, Design and Narrative Lead; Perspective Virtual Reality VR is a major buzzword [...]

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UNITE 2015 Takeaways with Dr. Fredrick and Taylor Yust

By |November 18th, 2015|Categories: Uncategorized|Tags: , |

In September, the Tesseract lead developers were able to attend UNITE 2015, the Unity 3D developer conference, in Boston from the 21st to the 24th. As always, there were some really amazing presentations, and a helpful glimpse [...]

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“Mythos Unbound” receives awards in Norway

By |November 13th, 2015|Categories: News|

The Tesseract Studio received top honors at the 9th Annual European Conference for Game Based Learning in Steinkjer, Norway on Oct. 9, 2015. The Studio’s initial release, Mythos Unbound (CLST 2323), tied for first place in [...]

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